There are many other weapons (more than 10, with the 'New Toys' mutator enabled), and in addition to the blaster for launching yourself in the air, the game has a hook similar to Link's hookshot from The Legend Of Zelda. Some are more mundane - the blaster's alt-fire is just to switch to the last used weapon, and the shotgun's alt is a good thwack - but they are undeniably useful, and add a great deal of depth to the weapons. The overwhelming majority of these guns have secondary fires, such as the Crylink (a plasma shotgun, basically) having a less powerful but more focused blast, or the Mortar (the grenade launcher) firing a grenade that bounces, waits a second, then explodes. Weapons range from a shotgun that can be used as a bludgeon and feels sweet whenever it fires, to an energy sniper rifle, to a laser-guided rocket launcher, to a blaster that bounces you and your enemies away from it. You can make maps in NetRadiant, but I haven't had any luck with it personally. There's a map of Peach's Castle from Super Mario 64, there's ports from the first three Quake games, and there are also many original maps. However, if the standard maps don't tickle your fancy (or you just want more), there is a massive wealth of user-created maps ranging from bland but playable to really really good. My personal favorites are Stormkeep, Final Rage, and Dance (displayed left). For being a free game, the quality of these maps (especially Stormkeep and Final Rage) are just phenomenal - they are totally built around the fast, fluid motion of the player, and both have little opportunity to camp, which is excellent design I don't often take note of. An aerial view of Dance, a CTF mapĪs for maps, there are certainly plenty of those, and they're nice and varied as I stated above. Frames rarely drop unless you happen to be in a map that wasn't well-optimized (I'm looking at you, Solarium), but besides that, Xonotic performs well. Two gigabytes of memory should be enough, assuming you are okay with sacrificing some of the prettier looking effects like reflections or bloom (or especially bump mapping on textures). Actually, even though you won't be able to run it on an ancient machine, Xonotic runs alright on modest hardware. With impressive graphics on a PC, you might expect the required specs to be pretty hefty. It's a look that fits nicely, and coupled with the fact that this is one of the best looking games I've ever seen, that's especially impressive. Designs of maps generally have a mix of the aesthetic of Quake 3, but more futuristic with modern-looking technology complimenting broken down bricks and pipes. The visual design is surprisingly consistent for an open-source project of its scale, given how many developers might have their own visions when creating a game. Taking notes from that game, as well as Unreal Tournament, Xonotic Team manages to create a game that feels like playing both, but retains its own identity. After all, it was one of the first online multiplayer first person shooters ever, an d was the first truly 3D FPS ever, if memory serves. If you're a hardened FPS player, chances are you too might have given Quake a shot. I played that game for hours, ignoring everything else on the boot disc. So color me surprised that once I first laid eyes upon Xonotic through the Zorin OS 8 Gaming edition, which featured a bunch of free open-source games, I was instantly drawn to its incredible fluidity, variety of excellent maps, and sheer level of production quality. I'll occasionally go back to Doom 2 or maybe dip my toes in the original Quake, but you'd never see me going back to them again and again, with foam in the mouth at the sound of my PC turning on. The first detail I feel I should make clear is that I don't care for FPS games, especially the ones released nowadays. My review of Xonotic: The Free and Fast Arena Shooter By lddestroier | Review Date: May 10, 2017
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